Sunday, April 21, 2013

GP Farming Compendium

Author : Alanwill                                                           Original Author : Windyfox

Since trading is limited to cards and magic stones only, getting enough GP for enhancing is a problem for many people.

Most people know a good way to get GP is selling low  rarity Guardians that do not match your enhancing card’s element. 1☆, 2☆ and 3☆ cards can be sold within the game for GP. The GP rates are as follows :

  Guardian Star
  GP from sale

There are some NPCs in the missions that give more GP than normal NPCs, which allows you to farm for GP as well.

Every Wednesday is now Goodwill Wednesday wherein all town NPCs drop double GP

Here is a list of NPC and Wild Guardians(Shadows) :

 1.    Where : Kostolle (in the southwest of the map)
        Who : Blue-haired merchant with a hairband called Guston
        How : Drops 70GP normally. Drops 140GP on Wednesdays

 2.    Where : Town of Mechadane (East of the first bridge)
        Who : The merchant on the most upper right corner named Clark 
        How : Drops 60GP normally. Drops 120GP on Wednesdays

 3.    Where : Sub-Mission 11 "Kaitsu Cavern" Level 40
        Who : Lower right corner “O” type Wild Guardian
        How : Drops 70GP always

 4.    Where : Sub-Mission 12 "Vallon Spire" Level 46
        Who : Upper right corner “F” type Wild Guardian
        How : Drops 75GP always

GC Guardian Stat Calculator Tool

Author : mbr                          

This is a GC Guardian Stat Calculation Tool. Please follow the instructions inside the excel sheet. This is just a simple tool for stat info. This Tool is supplementary and not intended to replace GCX.
Downloadable version with more features is also available via the link at the end of this post.

Saturday, April 20, 2013

Referral Compendium

Author : lucidd

“Referral” in Guardian Cross is a system wherein an existing player invites another player to play Guardian Cross. To encourage both the existing player and the new player, the game awards them with rare limited-edition 3, 4 and 5 cards

How do I refer a friend?

Each time a player creates an account, he/she is given an invitational code, which is a randomly-assigned sequence of numbers and letters. To access your code, go to the main in-game screen and press Social and then press Invite. Your code and how many people you have invited are shown in the bottom-right portion. In order to refer a friend, provide your referral code to your friend and have him enter the code when he creates his account. The referral code can only be created while creating the account on the device for the very first time. Once the account has been created, the IGN is fixed to the device and the account is permanent. If a user forgets to enter the referral code while creating the account, then the invitation referral code cannot be entered again on that account.

When does the referral "activate"?
You don't get the referral once your friend starts the game, they must complete the tutorial by reaching the Town of Mechadane. The referral will be activated once your friend reaches the aforementioned town and is given the 4* Anahita. At the same time, your own referral count will increase and you will get a rare invitation bonus card based on the number of friends you have referred until then.

What are the rare guardians you can get for referring friends?
All cards are Cool and start at level 1.

In the 1st invitational campaign (ended), you were able to get rare Final Fantasy cards ranging from 3 - 5, with the grand prize being Lord of the Inferno at 25 referrals.
# of Referrals
(friends invited)
Mandragora (3)
Spriggan (3)
Good King Moogle Mog XII (3)
Cerberus (4)
Lord of the Inferno (5)

In the 2nd invitational campaign (ongoing), you can get 5 female guardians ranging from 4 -5, with the 5being the Iron Maiden and Requiem Banshee.

# of Referrals
(friends invited)
Anahita (4)
Peri (4)
Virtus (4)
Iron Maiden (5)
Requiem Banshee (5)

Note: For every new invitation bonus campaign, the existing count of referrals gets reset to 0 and you need to start over for the new cards.

Thursday, April 18, 2013

Rebirth Compendium

Author : Alanwill                                                                CoAuthor : leonard                            

Note : This guide is based on the in-game guide by Square Enix on the guardian-cross game and also on the rebirth guide by leonard  

The Rebirth system allows you to combine two of the same 4★ or 5★ Guardian to create a single, more powerful version of that Guardian. This guide covers the details of how the Rebirth system works.

How to Rebirth

1. Hunt or trade to collect two of the same 4★ or 5★ Guardian. The Guardian types may be different.

2. Raise both of the above Guardians to their maximum level.

3. Select your target (base) Guardian. This card's type will be preserved in the reborn Guardian.

4. Select the Guardian to be sacrificed.

5. Execute the Rebirth process. This step requires the use of 5,000 GP. If the target and base Guardians used in the Rebirth process possessed stats enhanced by magic stones, those bonuses will be retained in the reborn Guardian so long as they do not result in a value that exceeds the maximum limit allowed.

6. Reborn 4★ and 5★ Guardians will begin at level 1, but can attain levels 60 and 70, respectively.

Powerful New Abilities

Upon reaching their maximum levels, reborn Guardians will learn powerful new abilities, such as Quick Strike, Last Stand, Self Destruct, Revival and new buffs.

Advanced Guardian Types

Combining two Guardians of the same type will result in the following new, more potent types
Chaotic + Chaotic = Bold
Sexy + Sexy = Erotic
Powerful + Powerful = Berserk
Brave + Brave = Stalwart
Fast + Fast = Sonic
Intelligent + Intelligent = Wise

Cool + Any = Cool+
Ace + Any = Ace+

Advanced Types & Bonuses

* Combining Cool or Ace types will not yield new advanced types.
* The stat bonuses of advanced types exceed those given by lesser types, including Aces.

New Abilities

Limited Border Cards
 The Limited cards can also be reborn and respect all the same rules as for regular 5*
They can be reborn with non-limited version of the same Guardian
They can also be reborn by same border Guardian
They don't acquire new ability at level 70
There are no Ace Type for Limited Cards

Almighty + Non-Border = Almighty+
Mighty + Non-Border = Mighty+
Great + Non-Border = Great+
Almighty + Almighty = Almighty+
Mighty + Mighty = Mighty+
Great + Great = Great+

  Special Rebirth Cards
Some special Guardians can also be reborn with another ones
 Lord Of Inferno with Ifrit
Iron Maiden with Vampire Matron
Requiem Banshee with Serenade Banshee
Barbariccia with Sphinx Empress
Cagnazzo with Apsara
Rubicante with Agni
Scarmiglione with Crocell
Golbez with Thor
Pumpkin Chunkin' Titan with Titan
Banshee Witch with Serenade Banshee
Jolly Old Azi Dahaka with Azi Dahaka
Serpentress Lamia with Azi Dahaka
Christmas Banshee with Serenade Banshee
Yuletide Lich with Morrighan
Valentine Specter with Shiva

Odin with Anubis
Shinryu with Marchosias
Omega with Pandora
Siren with Kali
FFV Gilgamesh with Gilgamesh
Boon Of The Gods cannot be reborn (or gifted or traded)

Tuesday, April 16, 2013

Safe Trading Compendium

Author : Luci

Beware of scammers!!!
Be wary at all times when it comes to trades. You are dealing with traders from all around the world, and a small percentage of them are simply not trustworthy. Moderators at GCF do their very best with resources available to them in order to create a safe trading environment. However, all of you need to do your best so as to help yourselves. These forums are not overseen by Square Enix officially, so if you're the victim of a scam, you might not be able to retrieve what was stolen from you. Don't feed them the scammers. It makes it much harder for everybody to compete competitively if you're fooled by them.

Warning signs

1. Low rep:
Let’s be honest, forum reputation systems (whether numerical rep at GCF or interpersonal familiarity on other forums or trading channels) have inherent flaws to them as none are completely foolproof to scammers. However, if you're careful, you can generally avoid having your precious 5 star cards and other resources such as stones and feeders stolen from you. Take time to review a person's past transactions, in order to determine if he is trustworthy or not. A person with many 5 star transactions won't likely risk banishment from the forums; because it is a valuable resource to him or her. Whereas a person with many rep, but all very small transactions like stones or slime exchanges doesn't necessarily mean they are indeed trustworthy. Of course there are always new forum users all the time, but be on the lookout for risky or compromising transactions which might be vulnerable to scamming or even having your account restricted for accepting illicitly acquired cards (dupes or fakes).  

2. Trade-locked scammers:
These are your typical low-lives that purposely lock themselves out of being able to trade to entice you to gift your trade first. These people tend to be very pushy and offer extremely generous trades. Once you send over a majority or all of the trade items, you might never hear from them again. For large stone transactions, be absolutely sure you can trust them. Otherwise it's not worth the risk. Ace reborn cards or premium best types are rarely sold for stones. If the offer appears to be too good to be true, then it’s possibly a scam. If a person is trade locked, wait for them to either complete the trade or trade the next day after the daily trade reset time so that the trade is sent back to him or her. Do not give into pressure; it's one of most easily recognizable tell-tale sign of a scammer.

3. Catalog swap scammers:
Yet another way thieves will try to steal your cards by asking for help in order to fill out their catalog by borrowing your rare 5 star cards. Collateral prevents scammers from not returning your 5 star after completing a catalog entry. This implies that if you wouldn’t actually trade for his/her collateral, do not risk your card. It cannot be stressed enough! Helping others is always a good thing, but if it puts you at risk; don't do it. It's not right for them to ask you to rely on trust alone. For this reason, a lot of catalog swaps will need to be planned during the short period between coliseums. Also, never use Aces, best types, or otherwise reborn/developed cards for swaps. There is no need to risk those at all. You could easily turn an honest person into a swindler that way as the temptation to steal is much greater this way. Don't do it!

4. Un-solicited gifts:
If your IGN is known, (which is possible if your IGN is posted online or in your forum signature) it's possible for scammers to put your account at high risk by sending duped or illicit freebies. It's recommended that you send these back to the sender. However, if you accidentally accept the gifts; DO NOT PANIC! Instead, feed them to your low star guardians and sell them for GP immediately. Do not keep these in your gift inbox or your card inventory because those are scanned for illicit cards as well. Review your gifts before accepting or hitting the "take all" feature of your trade/gift inbox. 

5. Dubious or clearly hacked cards:
Check available resources such as GCX for a list of all possible abilities a guardian can learn. Does the Morrighan or Atlas you're trading for learn greater heal? If it has an ability, it cannot learn; it’s an obvious fake which will put your account at high risk. Border cards gained from coliseum rewards cannot be ace type, so watch out for those as well.
Even if your game profile has never been hacked, accepting a trade for an illicit guardian is grounds for permanent restriction of your in-game account. Square Enix's ban-hammer swings fast and unexpectedly so be warned. Though it may not be possible for everybody, one helpful way to prevent dupes from entering your account is to let a suspect trade guardian "incubate" in a 3rd party's inactive account for a day or two, to filter out the illicit ones. If it is does turn out to be illicit, you may have lost your trade card, but it's much more preferable than losing your entire account.
6. Forum name and IGN discrepancies:

Low level accounts with very highly developed cards can be, but not always; a sign of high risk. Often, these can be borrowed IGNs from high level accounts, but it's not typical that they indulge in trading directly. Strange random IGNs can be harder to track down, and are likely a spare account held by scammers. Another sub-set of these types of scammers are your impersonators that pretend to be a reputable trading partner on another site. They might constantly try to assure you they are indeed trustworthy, but if they ask you to put yourself in a compromising situation, it's likely they may be out to scam you. If it looks and feels fishy, don't put yourself at risk. 
7. Guardian does not match trade description by seller:
Always check the type and development of your trade. Type and skill discrepancies can make or break the card's value. Be sure to check if the guardian being traded matches the description given by the seller and review each card carefully before accepting a trade. Square Enix has improved the trading system by allowing cards to be reviewed before completing the trade. Make sure, that you take a screenshot of the card inside the trade request and cross check the details with GCX before proceeding with the completion of the trade. Screenshots can also act as evidence in case you have been scammed or if you realize that the card is illicit, the forum moderators can take action against such users.

Despite following these guidelines, one cannot be completely immune to scams since sometimes one can be scammed by their close friends as well. Such scams are unavoidable but have a life’s lesson hidden in them. Hopefully this guide can help everyone protect their valuables and avoid getting scammed. Thanks for reading!

Scammers BEWARE: Your days are numbered!!!

Guardian Elements & Skills & Skill Stones Compendium

Author : Alan                                                           Original Author : Windyfox

Note: Skill information verified and conformed to GuardianCrossX

Guardian Elements 

There are a total of 11Guardian elements. Except “None”, each element is strong against 2 other elements (critical hit), and weak against 2 other element (block hit). Also, Guardians are weak against their own elements (block hit).
The chart detailing the relationships between different guardian elements has been given below. Assuming the list on the left is your Guardian's attack element and list on the top is the opponent Guardian's element. RED indicates strengths and BLUE indicates weaknesses. White indicates neutral behavior.

Sample reading: Fire is strong against Wind, but weak against Light.

Guardian Skills 

Damage Skills :

Special Abilities :

Ability Name
MP Cost
Revive with full HP
Quick Strike
Guarantees First Strike
Last Stand
Chance to endure a fatal attack
Self Destruct
Chance to deal damage upon death

Self Buffs :

Buff Name
MP Cost
Greater Might
Greater Protect
Greater Haste
Greater Cunning
Fount of Strength
Stoic Stance
Mental Geyser
Ursine Aspect
Atk+10% & Def+10%
Feline Aspect
Atk+10% & Agi+10%
Simian Aspect
Atk+10% & Wis+10%
Avian Aspect
Def+10% & Agi+10%
Chelonian Aspect
Def+10% & Wis+10%
Vulpine Aspect
Agi+10% & Wis+10%

Enemy Debuffs :

DeBuff Name
MP Cost
Enemy Atk-20%
Lower Defense
Enemy Def-20%
Enemy Agi-20%
Mind blast
Enemy Wis-20%

Support Skills :
Skill Name
MP Cost
Life Drain
Absorb Enemy HP
Mana Drain
Absorb Enemy MP
HP Recovery
Greater Heal
Major HP Recovery

Skill Stones

Stone Name
Skill Name
Skill Effect
Slash Stone
Strong Physical +1
Slice Stone
Cross Slash
Strong Physical +2
Rend Stone
Hard Slash
Strong Physical +3
Mutilation Stone
Thousand Slash
Strong Physical +4
Bash Stone
Hard Blow
Strong Physical +1
Smash Stone
Heavy Blow
Strong Physical +2
Fracture Stone
Double Impact
Strong Physical +3
Demolish Stone
Storm Impact
Strong Physical +4

Burning Stone
Burning Beat
Fire +1
Flame Stone
Burning Strike
Fire +2
Blaze Stone
Fire +3
Inferno Stone
Meteor Storm
Fire +4

Water Stone
Aqua Slash
Water +1
Deluge Stone
Aqua Shot
Water +2
Torrent Stone
Aqua Burst
Water +3
Cataclysm Stone
Water +4

Ice Stone
Ice Needle
Earth +1
Permafrost Stone
Ice Spike
Earth +2
Mineral Stone
Rock Bite
Earth +3
Seismic Stone
Earth +4

Thunderbolt Stone
Thunder Bolt
Thunder Stone
Thunder Strike
Lightning Bolt Stone
Call Lightning
Lightning Stone
Chain Lightning

Wind Stone
Wind Cutter
Wind +1
Gale Stone
Wind Edge
Wind +2
Cyclone Stone
Wind +3
Tempest Stone
Wind +4

Poison Stone
Poison Bubble
Poison +1
Blight Stone
Poison Mist
Poison +2
Bane Stone
Poison Field
Poison +3
Venom Stone
Venom Riot
Poison +4

Light Stone
Holy Light
Light +1
Moon Stone
Shine Smite
Light +2
Sun Stone
Shine Burst
Light +3
Radiance Stone
Light +4

Dark Stone
Darkness +1
Twilight Stone
Dark Pain
Darkness +2
Night Stone
Dark Psalm
Darkness +3
Midnight Stone
Darkness +4